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  1. Long live LiF:YO! ( 22 июля - Life is Feudal (Bobik) Hey everyone, It has been some time since our last patch - some of you may have even started to believe the one or two doomsayers proclaiming that we’ve abandoned the development of LiF:YO for the sake of the MMO - yikes. We think the best way to prove them wrong is by taking action! So behold our latest patch! Patch notes (ver. New features and tweaks: Implemented a physics model approximation for movable objects. You can no longer hang them in the air or place inside other objects or walls. Objects without collisions (decorations mostly) do not follow these rules and still can be hung in the air. Objects in destroyed buildings will still hang in the air. We will properly make fall/destruction of such objects in the next patch Implemented new rolling wind feature (Video) along with multiple groundcover (grass, rocks and crops) optimization Every building now has siege damage resistance, depending on its type. Fortifications, for example, have higher resistance than civilian buildings Decreased all abilities progress multipliers (20/30/45/60 percent for 1/2/3/4 tier skills). Demolition skill rises faster now Updated prices and weights of different objects Clay has a lower height difference coefficient now. You will not be able to terraform steep terrain walls with clay anymore Tweaked repair kit prices and repair kits prices during repair process. Repair kit quality now affects repair process speed Updated wheelbarrows and carts movement speeds accordingly Reworked and optimized particles system for better quality and performance Herbal garden harvest decreased(40->10). Herbal garden progress no longer resets after server restart Beehives no longer collect honey from loosened soils (which have no grass or flowers) Added new objects: Wooden wall square, Wooden wall defences, Wooden wall 45degL, Wooden wall 45degr, Walls with loopholes Updated old objects: Wooden barbacan, Wooden gate, Wooden wall Reworked terrain textures (more details Added GM Robe (ID=1379) Bug fixes: Fixed antidote mechanics. It now properly removes poisons and provides poison immunity depending on poison and antidote magnitudes. Maximum poison duration is now 10 seconds Fixed bug with incorrect poison magnitude calculation while stacking them in inventory Poled melee weapons now properly track shaft and blade hitting nodes simultaneously Fixed melee weapons passing and damaging through walls Fixed a bug, which allowed a player to change guild’s heraldry multiple times while in game When leader of a guild changes, roles are set properly now both for new leader and old one Fixed sudden death while jumping on a gatehouse Piercing bolt and stopping power crossbow abilities can no longer be applied on the same bolt Working tanning tubs and drying racks can now react properly on abilities Abilities can now be interrupted by a successful shield bash Fixed arrows getting stuck in the water Fixed a couple of bugs, where tools would not lose their durability Soil and other terrain substances can now be properly dropped outside of inventory, ignoring other windows on HUD Fixed a server crash while blessing other player that disconnects during the process Ctrl + H no longer resets font size settings in GUIs God’s mercy blessing will not be removed when logging back in after a disconnect Optimized video memory usage Fixed crash during client disconnect P.S. since we’ve had a large patch today, we’ve decided to move this week’s Devblog update to Monday!